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29 април 2016 г.

PC Fallout 4 Patch 1.05 пуснат за употреба, мод поддръжката във времево-неограничени тествания



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Бе пуснат Patch 1.05 за PC към касовата екшън-приключенската игра, върнала изразходваата сума на девелъпърния филиал на Bethesda - Bethesda Game Studios.

Приложен, нанася подобрения по отзивчивоста на Third Person изгледа, екстрата Survival Mode за калените търсачи на приключеия, в това число филтрация за Survival-геройте от менюто Character Selection,

Щом естествено смените сложността, алгоритъм слага таван на бързото пътуване, записите само когато сте в покой, затяга щетите, излага ви на зарази, умора, всеразлични опасни уязвимости.

Плячкосвайте пущинака идея по-внимателно, ако ли ще се наемате пред себе си със "Ще врътна Fallout 4 на най-максималната трудност к'вото би ми коствало!"
  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
Другата медийно отразена новина свързваме със програмите, използвани в сътворяването на високопрофилното заглавие. Софтуерът Bethesda прикара в статус "Open Beta" на PC, придържайки се към обещанието от по-рано, че междуплатформено, т.нар "кросплатформено" съдържание съвместимо и при едната, и при другата платформа (PS4, XBO) ще последва малко по-късно.


А при случай такъв, че ви се удава и сте експериментирали в/у 2/3/New Vegas, какво чакате?

Отлистете четивито на Behesda.net. ще ви бъде отскок преди преминаването напред.

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